

IAP: Downgrade from 1.4.1 to 1.3.1 due to a new bug found in 1.4.1 Please use RenderPipeline.SubmitRenderRequest with RequestData of a supported type such as RenderPipeline.StandardRequest. Graphics: Camera.SubmitRenderRequests is now obsolete.Please use RenderPipeline.SubmitRenderRequest with RequestData of the SingleCameraRequest type. Universal: Obsoleted: RenderSingleCamera is now obsolete. Use this as the RequestData parameter in SubmitRenderRequest to render a single camera. Universal: Added: UniversalRenderPipeline.SingleCameraRequest. Use this as the RequestData parameter in SubmitRenderRequest to trigger a default srp render on the specified camera. Protected method, render pipelines can override this to specify their support for RequestData types. RenderPipeline.IsRenderRequestSupported.Protected method, render pipelines can override this to implement the rendering logic for RenderRequests. Triggers a render with the active render pipeline according to the passed in RequestData. Checks the active pipeline whether the given RequestData type is supported. Graphics: Added: RenderPipeline.SupportsRenderRequest. URP: SSAO: Downsampling will now not only affect the AO pass but also the blur passes.Ĭore: Added: A new event moryUsageChanged, that is fired when applications memory usage changes significantly (for example goes critically low). URP: SSAO: Depth test improved to avoid incorrectly adding AO in places where two objects are far away from one another. URP: SSAO: Falloff field added to control the distance from the camera the AO should affect.īurst: Used explicit namespace for to avoid conflicts. URP: SSAO: Blur Quality dropdown added to select between: High (Bilateral), Medium (Gaussian) and Low (Single-Pass Kawase). URP: SSAO: AO Method dropdown added to select between Interleaved Gradient Noise and Blue Noise.

Universal RP: Lights appear significantly brighter when using the Simple Lit shader

UI Toolkit Controls: Cannot drag-and-drop to populate an array that is a Public Variable UI Toolkit Controls: UIToolkit Inspector fields alignment regression UGUI: UI Components OnCursorEnter state is ended when hovering cursor over smaller sized child UI objects Text: ShortcutManager ignores Shift modifier Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes Shader System: Crash on ComputeShader::SetValueParam when opening a certain Scene Scene Management: Editor crashes when moving specific Prefabs in the Prefab Mode with Move Tool Progressive Lightmapper: Crash in OpenCLRenderLightProbeBuffers after pressing Generate Lighting button MacOS: Editor performance drops when clicking and dragging on Position, Rotation and Scale values in Transform component IMGUI: Right-click on a Scene tab stops working after resetting layouts
Cube world beta key install#
Until the Hub is updated to point to a new NDK version, to make IL2CPP builds with Unity, our users have to download the NDK manually from the Google website and install it on their machine, then go to Preferences window and point to the location where they installed the NDK.Īsset Database: Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Server is disconnectedĭOTS: Crash when creating Assembly Definition Asset while Unity Logging package is installed
Cube world beta key android#
Android: The Android NDK version installed by the Hub is r21d, while Unity requires r23b.
